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School Curriculum Course

ICSE Class 10 Computer
Syllabus in Howrah & Kolkata

Master the complete ICSE Class 10 Computer Applications syllabus — covering all 9 Units from OOPS Concepts, Data Types, and Operators through Library Classes (Scanner, String, Math), Single & Double Dimensional Arrays, User-defined Methods, Constructors, to Inheritance. Build advanced Java programming skills aligned with the ICSE Board curriculum.

OOPS Library Classes Arrays Methods Inheritance
2/Week
Classes
12 Months
Duration
9
Units
10–15
Batch Size
Course Details

What You Get

Everything your child needs to ace ICSE Class 10 Computer Applications — 9 Units of structured Java programming from OOPS revision through advanced Inheritance, fully aligned with the ICSE Board syllabus.

OOPS Concepts

Deep revision of Object Oriented Programming principles — Abstraction, Encapsulation, Inheritance, and Polymorphism — with real-world analogies and Java implementation examples to strengthen conceptual clarity for board-level answers.

Library Classes

Master Scanner class for user input, String class methods for text manipulation, and Math class functions for mathematical operations — the three pillars of Java library classes essential for ICSE Class 10 board programs.

Arrays Mastery

Complete coverage of Single Dimensional Arrays and Double Dimensional Arrays — from declaration, traversal, and searching to sorting algorithms (Bubble Sort) and matrix operations — the most frequently tested topic in ICSE boards.

Methods & Constructors

Learn to create User-defined Methods with parameters and return types, understand Method Overloading, and master Constructors — default, parameterized, and overloaded — using the this keyword for robust program design.

Inheritance

Understand single-level, multilevel, and hierarchical inheritance in Java. Master the super keyword for calling parent constructors and methods, Method Overriding, and real-world modeling using inheritance hierarchies.

Board Exam Ready

Previous year ICSE paper analysis, pattern-based practice programs, output prediction exercises, and mock tests — ensuring students are fully prepared to score above 90% in the ICSE Class 10 Computer Applications board exam.

Complete Syllabus

9 Units of ICSE Class 10
Computer Applications

Detailed chapter-wise breakdown of the entire ICSE Class 10 Computer Applications syllabus with expanded subtopics and practical learning points.

OOPS Concepts, Data Types & Operators

Revision and deep-dive into the foundational building blocks of Java programming — Object Oriented principles, all data types with type casting, and complete operator coverage with precedence rules.

Unit 1 Unit 2 Unit 3 Revision + Advanced
Unit 1 — Introduction to Object Oriented Programming Concepts
1.1
Meaning of OOP vs Procedural ProgrammingDifference between object-oriented and procedural programming paradigms with examples
1.2
AbstractionHiding unnecessary implementation details, showing only essential features — real-world examples like ATM, smartphone
1.3
EncapsulationWrapping data (variables) and methods together in a class, access modifiers (private, public, default), data hiding concept
1.4
InheritanceDeriving properties and behaviors from an existing class, parent-child relationship, code reusability advantages
1.5
PolymorphismConcept of "many forms" — Compile-time (Method Overloading) and Runtime (Method Overriding) polymorphism with examples
1.6
Class and ObjectClass as blueprint, Object as instance — state (instance variables) and behavior (methods), creating objects with new keyword
Unit 2 — Values and Data Types
2.1
Primitive Data Typesint, float, double, char, boolean, long, short, byte — their sizes, ranges, and default values in Java
2.2
Non-primitive / Reference Data TypesString, Arrays, Classes — how they store references instead of direct values in memory
2.3
Type Casting — Implicit (Widening)Automatic conversion from smaller to larger data types: byte → short → int → long → float → double
2.4
Type Casting — Explicit (Narrowing)Manual conversion from larger to smaller types using cast operator, potential data loss scenarios
2.5
Constants and final KeywordDeclaring constant values using final keyword, difference between variable and constant, literal values
2.6
Variables — Declaration, Initialization & NamingLocal, instance, and static variables, camelCase naming conventions, valid and invalid identifiers
2.7
Escape Sequences\n, \t, \", \\, \', \r — usage in char and String literals with practical examples
Unit 3 — Operators in Java
3.1
Arithmetic Operators+ (addition and concatenation), -, *, / (integer vs floating-point division), % (modulo), ++ (pre/post increment), -- (pre/post decrement)
3.2
Relational / Comparison Operators== (equality), != (not equal), <, >, <=, >= — return boolean results, used in conditions
3.3
Logical Operators&& (AND — short-circuit), || (OR — short-circuit), ! (NOT) — combining multiple conditions, truth tables
3.4
Assignment Operators=, +=, -=, *=, /=, %= — compound assignment operators with examples and shorthand usage
3.5
Ternary Operatorcondition ? value_if_true : value_if_false — shorthand for if-else, nested ternary expressions
3.6
Bitwise Operators& (AND), | (OR), ^ (XOR), ~ (NOT), << (left shift), >> (right shift) — working with binary representations
3.7
Operator Precedence and AssociativityComplete precedence table from highest to lowest, left-to-right and right-to-left associativity rules, using parentheses

Library Classes — Scanner, String & Math

Master the three most important Java library classes for ICSE Class 10 — Scanner for input, String for text manipulation, and Math for mathematical computations. These form the backbone of every board exam program.

Unit 4 Most Tested Practical Heavy
Unit 4 — Library Classes
4.1
Scanner Class — Creating Scanner ObjectImporting java.util.Scanner, creating object with System.in, understanding how Scanner reads from input stream
4.2
Scanner — Numeric Input MethodsnextInt(), nextFloat(), nextDouble(), nextLong(), nextShort(), nextByte() — reading different numeric types with error handling
4.3
Scanner — Text Input Methodsnext() vs nextLine() — critical difference, the newline buffer problem and how to handle it, next() with delimiters
4.4
Scanner — Other Useful MethodsuseDelimiter(), hasNext(), hasNextInt(), hasNextLine(), close() — advanced Scanner usage patterns
String Class Methods
4.5
String — Length and Character Accesslength() returns number of characters, charAt(index) returns character at position, handling IndexOutOfBoundsException
4.6
String — Search MethodsindexOf(char/string), lastIndexOf(char/string) — finding first and last occurrence, returning -1 when not found
4.7
String — Extraction Methodssubstring(start), substring(start, end) — extracting parts of a string, understanding start-inclusive and end-exclusive indexing
4.8
String — Comparison MethodscompareTo() for lexicographic comparison (returns -ve/0/+ve), equals() for exact match, equalsIgnoreCase() for case-insensitive comparison
4.9
String — Modification Methodsconcat(), replace(old, new), toUpperCase(), toLowerCase(), trim() — all return NEW strings (strings are immutable)
4.10
String — Check MethodsstartsWith(prefix), endsWith(suffix), contains(sequence), isEmpty() — boolean return type methods for validation
4.11
String — valueOf() and ImmutabilityConverting other types to String using valueOf(), understanding why strings are immutable in Java, memory efficiency
4.12
== vs equals() for String ComparisonWhy == compares references while equals() compares content, string pool concept, common board exam trap question
Math Class Methods
4.13
Math — Basic Functionssqrt() square root, pow(base, exponent) power, abs() absolute value — return type double, casting to int when needed
4.14
Math — Rounding Functionsceil() round up, floor() round down, round() nearest integer — understanding differences with examples for board exam precision
4.15
Math — Min, Max & Randommin(a,b), max(a,b) for finding extremes, random() generating 0.0 to 0.999..., creating random number ranges with formula
4.16
Math — Trigonometric & Logarithmicsin(), cos(), tan() — angles in radians, toRadians() conversion, log() natural logarithm — for advanced programs

Arrays — Single & Double Dimensional

Complete mastery of 1D and 2D arrays — from basic declaration and traversal to searching algorithms, sorting techniques, and matrix operations. The highest-weighted topic in ICSE Class 10 board exams.

Unit 5 Unit 6 Highest Weightage Algorithm Focus
Unit 5 — Arrays: Single Dimensional
5.1
1D Array — Declaration & InitializationSyntax: int[] arr = new int[n], int[] arr = {values}, difference between declaration and creation in memory
5.2
1D Array — Accessing ElementsUsing index notation arr[i], zero-based indexing, reading and modifying elements at specific positions
5.3
1D Array — Length Propertyarr.length returns total number of elements, using it as loop boundary, difference between length and length()
5.4
1D Array — Traversal with LoopsUsing for loop and for-each (enhanced for) loop to print, read, and process all elements sequentially
5.5
1D Array — Finding Sum, Average, Max, MinAccumulator pattern for sum, computing average, tracking maximum and minimum with comparison logic
5.6
1D Array — Linear Search AlgorithmSequential search through each element, comparing with key, returning index or -1, best/worst/average case analysis
5.7
1D Array — Bubble Sort AlgorithmAdjacent element comparison and swapping, multiple passes, optimization with flag variable, step-by-step dry run
5.8
1D Array — Insertion & DeletionShifting elements to insert at a position, shifting elements to delete from a position, handling array bounds
5.9
1D Array — Common ErrorsArrayIndexOutOfBoundsException, NullPointerException, off-by-one errors, uninitialised array elements (default 0)
Unit 6 — Arrays: Double Dimensional
6.1
2D Array — Declaration & Initializationint[][] mat = new int[m][n], int[][] mat = {{r1},{r2},...}, understanding rows and columns in memory layout
6.2
2D Array — Accessing ElementsUsing double index mat[i][j] — i for row, j for column, reading and updating specific cell values
6.3
2D Array — Length Propertymat.length gives number of rows, mat[i].length gives number of columns in row i, useful for rectangular and jagged arrays
6.4
2D Array — Traversal with Nested LoopsOuter loop for rows, inner loop for columns, row-major and column-major traversal patterns, displaying in matrix format
6.5
2D Array — Jagged ArraysArrays with different number of columns per row, declaration and initialization, practical use cases
6.6
2D Array — Matrix Addition & SubtractionAdding/subtracting corresponding elements of two matrices, checking dimension compatibility condition (m×n == m×n)
6.7
2D Array — Matrix MultiplicationDot product of rows and columns, compatibility condition (cols of A == rows of B), result matrix dimensions (m×p), triple nested loop logic
6.8
2D Array — Row-wise & Column-wise OperationsFinding sum of each row, sum of each column, row with maximum sum, diagonal elements of square matrix, border elements
6.9
2D Array — Searching in 2DLinear search in 2D array, searching for a specific element and returning its position (row, col), saddle point concept

User-defined Methods & Constructors

Learn to write your own methods for code reusability and organize programs into modular blocks. Master constructors for automatic object initialization — essential skills for writing clean, efficient Java programs in the board exam.

Unit 7 Unit 8 Code Reusability this Keyword
Unit 7 — User-defined Methods
7.1
Method Declaration SyntaxAccess specifier, return type, method name, parameter list — complete anatomy of a method: public static int add(int a, int b)
7.2
Calling / Invoking MethodsCalling static methods within same class, calling from different class using object, method call as expression
7.3
Methods with Return Value (Non-void)Using return statement to send a value back, return type must match declared type, method exits after return
7.4
Methods without Return Value (void)Methods that perform actions but don't return anything, printing directly inside method, no return statement needed
7.5
Formal vs Actual ParametersParameters in method declaration (formal) vs values passed during call (actual), how values are copied, naming can differ
7.6
Method OverloadingSame method name with different parameter list — different number of parameters, different types, different order. Return type alone cannot overload
7.7
Passing Primitive Types as ParametersPass by value — a copy of the value is passed, changes inside method don't affect original variable, memory diagram
7.8
Passing Reference Types as ParametersPassing arrays and objects — reference is copied so changes inside method DO affect original, practical implications with array modification
Unit 8 — Constructors
8.1
Definition and Purpose of ConstructorsSpecial method called automatically when object is created, used to initialize instance variables, same name as class, no return type
8.2
Default / No-argument ConstructorConstructor with no parameters, Java provides implicit default constructor if none is defined, initializing with fixed values
8.3
Parameterized ConstructorConstructor that accepts parameters, allows different objects to have different initial values, most commonly used type
8.4
Constructor OverloadingMultiple constructors in same class with different parameter lists, Java decides which to call based on arguments passed
8.5
this Keyword — Referring to Current ObjectUsing this.variableName to distinguish between instance variables and parameters with same name, this() to call another constructor
8.6
Difference Between Constructor and MethodConstructor: no return type, same name as class, called automatically. Method: has return type, different name, called explicitly — comparison table
8.7
Constructor Chaining ConceptUsing this() to call one constructor from another within the same class, must be first statement, avoids code duplication

Inheritance

The most advanced OOP concept in ICSE Class 10 — learn how classes inherit properties and behaviors from other classes, use super to access parent members, override methods for specialized behavior, and model real-world hierarchies in Java.

Unit 9 Advanced OOP super Keyword Method Overriding
Unit 9 — Inheritance
9.1
Concept and Need for InheritanceWhy inheritance — code reusability, logical hierarchy, "is-a" relationship, real-world examples (Student → ExamStudent, Vehicle → Car)
9.2
Syntax of Creating SubclassUsing extends keyword: class Child extends Parent { }, understanding what gets inherited (properties and methods, not constructors)
9.3
Single Level InheritanceOne parent, one child — basic inheritance pattern, accessing parent members through child object, practical program examples
9.4
Multilevel InheritanceChain of inheritance: GrandParent → Parent → Child, properties flow down the chain, each class inherits from immediate parent
9.5
Hierarchical InheritanceOne parent, multiple children — common properties in parent, specialized properties in each child, real-world modeling
9.6
super Keyword — Calling Parent Constructorsuper() to call parent's no-arg constructor, super(args) to call parameterized constructor, must be first statement in child constructor
9.7
super Keyword — Accessing Parent Memberssuper.variableName to access hidden parent variable, super.methodName() to call parent's overridden method from child class
9.8
Method Overriding — Rules and ExamplesChild class defines method with same name, return type, and parameters as parent, @Override annotation, runtime polymorphism in action
9.9
Use of this and super TogetherWhen both are needed in same class — this for current object, super for parent reference, practical scenarios and common board exam patterns
9.10
What Cannot Be InheritedPrivate members, constructors, and static members are NOT inherited — understanding access levels and how to access them indirectly
Learning Outcomes

What You Will Achieve

Write Complex Java Programs

Independently write multi-class Java programs using arrays, methods, constructors, and inheritance — the exact skill tested in ICSE board exams with 15-mark practical programs.

Master String & Math Libraries

Confidently use 20+ String methods and 10+ Math methods to solve text processing, validation, and mathematical computation problems commonly asked in board exams.

Implement OOP with Inheritance

Design class hierarchies using inheritance, use super and this keywords effectively, override methods for specialized behavior — demonstrating deep OOP understanding in answers.

Score Above 90% in Board Exams

Complete preparation with previous year papers, pattern-based practice, output prediction drills, and time management strategies specifically designed for ICSE Class 10 Computer Applications.

Who Is This For

Is This Course Right for You?

ICSE Class 10 Students

Students currently in Class 10 ICSE board who have Computer Applications as a subject and want to build a strong foundation for their board exams with proper conceptual understanding.

Class 9 Computer Graduates

Students who completed ICSE Class 9 Computer Applications and now need to master the advanced Class 10 topics — Library Classes, Arrays, Methods, Constructors, and Inheritance.

Future Computer Science Students

Students planning to take Computer Science in Class 11-12 (ISC) or pursue programming later — this course builds the Java fundamentals that will be essential for higher studies.

FAQ

Frequently Asked Questions

What is the fee for the ICSE Class 10 Computer course at PBA Institute?

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The fee for the ICSE Class 10 Computer course at PBA Institute is ₹800 per month for Batch Class.

Is this course aligned with the ICSE Class 10 syllabus?

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Yes. This course strictly follows the official ICSE Class 10 Computer Applications syllabus covering all 9 Units — from OOPS Concepts and Data Types through Library Classes, Arrays, Methods, Constructors, to Inheritance — ensuring students are fully prepared for board exams.

Do you provide practice papers and school-level assessments?

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Yes. We provide chapter-wise worksheets, school-pattern question papers, programming exercises for each unit, previous year ICSE board paper practice, and assessments after every module to ensure thorough exam readiness for ICSE Class 10 students.

What new topics are covered in ICSE Class 10 Computer compared to Class 9?

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ICSE Class 10 Computer Applications builds on Class 9 fundamentals and introduces advanced topics including Library Classes (Scanner, String, Math methods), Single and Double Dimensional Arrays with sorting and searching algorithms, User-defined Methods with parameter passing, Constructors and Constructor Overloading, and Inheritance with super keyword and Method Overriding.

Ready to Ace Your ICSE Class 10
Computer Board Exam?

Join 1000+ students who have trusted PBA Institute for their ICSE Computer preparation. Enroll today and start your journey towards scoring above 90% in your board exams.